- Qt 6.8
- Qt Graphs
- Cockpit
- Qt Graphs | Commercial or GPLv3

# Cockpit

Example application imitating an airplane cockpit using Graphs.

The cockpit example features a number of different graph types to draw fictional airplane control screens. The graphs used in the example are:

- PieSeries (Speedometer)
- LineSeries (Vibration Panel, Navigation Map)
- AreaSeries (Navigation Map, Primary Flight Display)
- BarSeries (Navigation Map, Primary Flight Display)
- ScatterSeries (Navigation Map)
- SplineSeries (Primary Flight Display)

#### Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

#### Speedometer

The speedometer view consists of 3 PieSeries inside a single GraphsView with QML Rectangles as needles for both of the dials.

The backgroundVisible property for the GraphsTheme is set to `false`. All the PieSlices have their own custom colors. To display a circle scale with a hollow center, the example uses PieSeries with different holeSize.

     GraphsView {
         id: chart
         anchors.fill: parent
         anchors.margins: 20

         theme: GraphsTheme {
             backgroundVisible: false
             borderColors: ["#252525"]
         }

         PieSeries {
             id: pieOuter
             pieSize: 1
             holeSize: 0.8
             startAngle: -120
             endAngle: 120

             PieSlice { label: "Stall"; value: 1; color: "#ff0000"; labelVisible: false }
             PieSlice { label: "Optimal"; value: 4; color: "#00ff00"; labelVisible: false }
             PieSlice { label: "Overspeed"; value: 1; color: "#ffaa22"; labelVisible: false }
         }

         PieSeries {
             pieSize: 0.8
             holeSize: 0.6
             startAngle: -120
             endAngle: 120

             PieSlice { value: 1; color: "#ffffff"; }
             PieSlice { value: 4; color: "#252525"; }
             PieSlice { value: 1; color: "#ffffff"; }
             PieSlice { value: 4; color: "#252525"; }
             PieSlice { value: 1; color: "#ffffff"; }
             PieSlice { value: 4; color: "#252525"; }
             PieSlice { value: 1; color: "#ffffff"; }
             PieSlice { value: 4; color: "#252525"; }
             PieSlice { value: 1; color: "#ffffff"; }
             PieSlice { value: 4; color: "#252525"; }
             PieSlice { value: 1; color: "#ffffff"; }
             PieSlice { value: 4; color: "#252525"; }
             PieSlice { value: 1; color: "#ffffff"; }
             PieSlice { value: 4; color: "#252525"; }
             PieSlice { value: 1; color: "#ffffff"; }
             PieSlice { value: 4; color: "#252525"; }
             PieSlice { value: 1; color: "#ffffff"; }
             PieSlice { value: 4; color: "#252525"; }
             PieSlice { value: 1; color: "#ffffff"; }
         }

         PieSeries {
             pieSize: 0.6
             holeSize: 1.0
             startAngle: -120
             endAngle: 120
             verticalPosition: 1

             PieSlice { label: "Stall"; value: 1; color: "#ff0000"; labelVisible: false }
             PieSlice { label: "Optimal"; value: 4; color: "#00ff00"; labelVisible: false  }
             PieSlice { label: "Overspeed"; value: 1; color: "#ffaa22"; labelVisible: false  }
         }
     }

#### Vibration Panel

The Vibration Panel contains a LineSeries which is dynamically updated at runtime. After launch, a set of points is added to the series using the QML invoked append function. Then on each frame, the values are replaced using the replace function with calculated values. Users can change these values through the Vibration Graph Panel.

     LineSeries {
         id: line
         property int divisions: 500
         property real amplitude: 0.5
         property real resolution: 0.5

         FrameAnimation {
             running: true

             onTriggered: {
                 for (let i = 0; i < line.divisions; ++i) {
                     let y = Math.sin(line.resolution*i)
                     y *= Math.cos(i)
                     y *= Math.sin(i / line.divisions * 3.2) * 3 * line.amplitude * Math.random()

                    line.replace(i, (i/line.divisions) * 8.0, y + 4)
                 }
             }
         }

         Component.onCompleted: {
             for (let i = 1; i <= divisions; ++i) {
                 append((i/divisions) * 8.0, 4.0)
             }
         }

         function change(newDivs) {
             let delta = newDivs - divisions

             if (delta < 0) {
                 delta = Math.abs(delta)
                 removeMultiple(count - 1 - delta, delta)
             } else {
                 for (let i = 0; i < delta; ++i) {
                     append(((count + i)/divisions) * 8.0, 4.0)
                 }
             }

             divisions = newDivs
         }
     }

#### Vibration Graph Panel

This panel contains control knobs to adjust values that affect the visualization displayed in the Vibration Panel.

#### Navigation Map

The Navigation Map has two main sections:

- The left panel contains a number of BarSeries with a custom shader that utilizes the BarSets color to shade each of the bars.

       BarSeries {
           property real barOpacity: 0.

           id: barSeries
           barsType: BarSeries.BarsType.Stacked
           barWidth: 0.2

           barDelegate: Item {
               id: delegate
               antialiasing: true
               property real barOpacity: 0.5
               property color barColor
               property string barLabel

               FrameAnimation {
                   running: true
                   onTriggered: {
                       delegate.barOpacity = Math.abs(Math.sin(elapsedTime))
                   }
               }
               ShaderEffect {
                   id: effect
                   readonly property alias iTime: delegate.barOpacity
                   readonly property alias iColor: delegate.barColor
                   readonly property vector3d iResolution: Qt.vector3d(width, height, 1.0)

                   blending: true
                   fragmentShader: 'bar.frag.qsb'
                   anchors.fill: parent
               }
           }

           BarSet { id: set1; label: "Low"; values: [1, 2, 3, 1]; color: "red" }
           BarSet { id: set2; label: "Medium"; values: [2, 2, 0, 4]; color: "yellow"}
           BarSet { id: set3; label: "High"; values: [3, 2, 3, 1]; color: "green"}
       }

- The right panel contains:
  - An AreaSeries with two LineSeries visualizes a fictional lake.
  - A ScatterSeries on top of that displays custom icons, for example, airports, on a map.
  - The ADD button adds a LineSeries whose points can be moved around to create a path. This LineSeries uses a custom shader for the pointDelegate and the ScatterSeries uses an image.

       AreaSeries {
           property double x: 0
           property double y: 0

           id: lake1
           color: "blue"
           upperSeries: LineSeries {
               id: s1
               XYPoint { x: 0.0; y: -3.5 }
               XYPoint { x: 1.0; y: -5.0 }
               XYPoint { x: 2.0; y: -2.5 }
               XYPoint { x: 2.5; y: -4.0 }
               XYPoint { x: 3.0; y: -4.2 }
           }

           lowerSeries: LineSeries {
               id: s2
               XYPoint { x: 0.0; y: -7.2 }
               XYPoint { x: 1.0; y: -7.0 }
               XYPoint { x: 2.0; y: -8.5 }
               XYPoint { x: 2.5; y: -8.0 }
               XYPoint { x: 3.0; y: -9.0 }
               XYPoint { x: 4.0; y: -6.5 }
           }
       }

       AreaSeries {
           property double x: 0
           property double y: 0

           id: lake2
           color: "blue"
           upperSeries: LineSeries {
               id: s3
               XYPoint { x: 0.0; y: 1.5 }
               XYPoint { x: 1.0; y: 3.0 }
               XYPoint { x: 2.0; y: 4.5 }
               XYPoint { x: 2.5; y: 4.8 }
               XYPoint { x: 3.0; y: 4.0 }
           }

           lowerSeries: LineSeries {
               id: s4
               XYPoint { x: 0.0; y: 0.0 }
               XYPoint { x: 1.0; y: 0.5 }
               XYPoint { x: 2.0; y: 0.2 }
               XYPoint { x: 2.5; y: 1.5 }
               XYPoint { x: 3.0; y: 1.0 }
               XYPoint { x: 4.0; y: 0.6 }
           }
       }

       // POI
       ScatterSeries {
           name: "Airport"

           pointDelegate: Image {
                   source: "airplane-ico.png"
                   mipmap: true
                   width: 30
                   height: 30
           }

           XYPoint{x: 4.0; y: 5.7}
           XYPoint{x: 2.2; y: 8.2}
           XYPoint{x: 6.4; y: 1.2}
           XYPoint{x: 7.4; y: 7.8}
       }

       LineSeries {
           id: linePath
           selectable: true
           draggable: true
           color: "white"
           pointDelegate: Item {
               width: 50
               height: 50
               property real pointValueX
               property real pointValueY

               FrameAnimation {
                   id: scatterAnim
                   running: true
               }

               ShaderEffect {
                   readonly property vector3d iResolution: Qt.vector3d(width, height, 1.0)
                   readonly property alias iTime: scatterAnim.elapsedTime

                   blending: true
                   fragmentShader: 'circleMarker.frag.qsb'
                   anchors.fill: parent
               }

               Text {
                   color: "white"
                   font.pointSize: 4
                   text: "LAT: " + pointValueX.toFixed(1) + ", " + "LON: " + pointValueY.toFixed(1)
               }
           }
       }

#### Primary Flight Display

The Primary Flight Display features an imitation of the "3D" view of the terrain. It is implemented with two AreaSeries to represent the ground and the sky each with custom colors. A FrameAnimation updates the values of these series.

     AreaSeries {
         id: upperArea
         color: "cyan"

         upperSeries: LineSeries {
             XYPoint {x: 0; y: 10}
             XYPoint {x: 10; y: 10}
         }

         lowerSeries: LineSeries {
             id: upperLine
             XYPoint {x: 0; y: 3}
             XYPoint {x: 10; y: 4}
         }
     }

     FrameAnimation {
         running: true
         onTriggered: {
             upperLine.replace(0, upperLine.at(0).x, Math.sin(elapsedTime) + 6)
             upperLine.replace(1, upperLine.at(1).x, Math.cos(elapsedTime) + 6)
             lowerLine.replace(0, lowerLine.at(0).x, Math.sin(elapsedTime) + 6)
             lowerLine.replace(1, lowerLine.at(1).x, Math.cos(elapsedTime) + 6)
             barSet.values = [Math.sin(elapsedTime) + 5]
         }
     }

At the left side, a themed BarSeries shows the y-axis labels. This BarSeries also uses a custom shader for the bar.

     BarSeries {
         id: barSeries
         selectable: true
         barDelegate: Item {
             id: delegate
             antialiasing: true
             property real barOpacity: 0.5
             property color barColor
             property string barLabel

             ShaderEffect {
                 id: effect
                 readonly property vector3d iResolution: Qt.vector3d(width, height, 1.0)

                 blending: true
                 fragmentShader: 'pitchbar.frag.qsb'
                 anchors.fill: parent
             }
         }

         BarSet { id: barSet; values: []; selectedColor: "red" }
     }

At the bottom of the view, a SplineSeries visualizes the terrain height under the plane. The SplineSeries is updated at each frame. The code that updates the series appends to the back and removes them from the front a continuous series of points. On hover, the SplineSeries shows a tooltip which displays the y-axis value (Altitude).

     GraphsView {
         anchors.fill: parent
         anchors.leftMargin: -90
         anchors.rightMargin: -80
         anchors.bottomMargin: -30

         theme: GraphsTheme {
             backgroundVisible: false
             plotAreaBackgroundColor: "#11000000"
         }

         axisX: ValueAxis {
             max: 10
             subTickCount: 9
             lineVisible: false
             gridVisible: false
             subGridVisible: false
             labelsVisible: false
             visible: false
         }

         axisY: ValueAxis {
             max: 10
             subTickCount: 9
             lineVisible: false
             gridVisible: false
             subGridVisible: false
             labelsVisible: false
             visible: false
         }

         ToolTip {
             id: tooltip
         }

         onHoverEnter: {
             tooltip.visible = true;
         }

         onHoverExit: {
             tooltip.visible = false;
         }

         onHover: (seriesName, position, value) => {
                      tooltip.x = position.x + 1;
                      tooltip.y = position.y + 1;
                      tooltip.text = "Altitude: " + (value.y * 1000).toFixed(1) + "m";
                  }

         FrameAnimation {
             property var points: []

             Component.onCompleted: {
                 for (let i = 0; i < altitudeLine.count; ++i) {
                     points[i] = altitudeLine.at(i)
                 }
             }

             running: true
             onTriggered: {
                 for (let i = 0; i < points.length; ++i) {
                     points[i].x -= frameTime

                     if (points[1].x <= -2) {
                         let p = points[0]
                         p.x = points[points.length - 1].x + 1
                         altitudeLine.append(p)
                         altitudeLine.remove(0)

                         points.length = 0

                         for (let i = 0; i < altitudeLine.count; ++i) {
                             points[i] = altitudeLine.at(i)
                         }
                     }
                 }
                 altitudeLine.replace(points)
                 altitudeLine.update()
             }
         }

         SplineSeries {
             id: altitudeLine
             hoverable: true
             width: 3

             XYPoint {x: 0; y: 5}
             XYPoint {x: 1; y: 2}
             XYPoint {x: 2; y: 5}
             XYPoint {x: 3; y: 4}
             XYPoint {x: 4; y: 6}
             XYPoint {x: 5; y: 7}
             XYPoint {x: 6; y: 9}
             XYPoint {x: 7; y: 8}
             XYPoint {x: 8; y: 9}
             XYPoint {x: 9; y: 6}
             XYPoint {x: 10; y: 6}
             XYPoint {x: 11; y: 6}
             XYPoint {x: 12; y: 1}
             XYPoint {x: 13; y: 9}
             XYPoint {x: 14; y: 1}
         }

     }

Example project @ code.qt.io